Still, this is how the build looks with the S. You can also keep spending your perks on Intense Training Intelligence at lower levels, so you're getting more skill points per level. If you use Melee Weapons or Unarmed, you must pick this perk. There is no charisma requirement for any overly awesome perk, although taking less than 5 seems like a poor choice if you are using your companions at all. The highest perk requirement for Strength is 7, but most perks that require you to have 6-7 strength boost melee effectiveness.
The other melee skill, Unarmed has a bit more going for it than Melee Weapons. With sneak attack criticals, the Sniper perk, or the Finesse perk, Better Criticals becomes greatly useful, but it really depends on your build. Add in the challenges, which give you bundles of experience, and you'll find that you're leveling up even faster in New Vegas than you were in Fallout 3! There's a quest you can do which will net you a good bit of free Energy Weapon ammunition that respawns over time. It's mostly informational, but I do have my own opinion on the best way to do things and what works best. The Implants are listed below, along with the Caps they cost, and the bonuses they give.
Simply put, that doesn't really cut it, so obviously we're going to have to specialize a bit and play favorites. If you use nothing but Explosives, and wear enough armor to give you. Sure, you might think this is nifty. L point totals slightly higher than I've shown above by 2 or 10-20 pts in total respectively but not quite to the perfect 70 or 1300 pt ceilings. I use my settlements for caps and materials, as i can have water purified water to sell for caps and as I scrap, I get materials, as well as my scavenging station, and it allows me to upgrade quickly. Note: This is the only answer which will trigger this response. You can find all the areas on the map by yourself.
It doesn't really do you much good to know that there are hostiles on the far side of a mountain, does it? This led me to the conclusion that checked skills like Barter, Speech, Lockpick, and Science could just be left at 80. You can, however, create Weapon Repair Kits at a Workbench, allowing you to repair weapons for a handful of Caps using a variety of items that can be purchased from most any merchant. Enough to max out a few skills. The bad part is that you can catch yourself in this blast, making it a hassle any time an enemy gets close to you in combat. In Fallout 3, while maxing out everything was fairly difficult, it was not uncommon to by level 30, with the right build have almost all skills at 100.
There are few skill checks with the highest in the base game being 60, although the majority are 50 or below. Once in Freeside run directly past the Goons trying to kill you straight into the Atomic Wrangler. Perhaps get rid of Commander and keep Purifier, Piercing Strike, and Slayer? Also, if selected, the additional Tag! Light armor or 'no armor' is not very good armor, and 10% isn't a huge speed boost. But if Big Horners and Geckos are kicking your ass. Would you like to answer one of these instead? Sure, carrying extra stuff is nice perhaps even vital, in Hardcore mode , but otherwise it's not a big deal. Sure, the extra damage in V.
Choose Melee, Medicine, and Science. This can be useful for shotguns and other guns which don't have a large magazine. As tempting as two points of Strength are, I'd rather have two points all the time from Weapon Handling, and just buy the regeneration Implant. This means you will be gaining 10. This perk was useless in Fallout 3, and it's useless in New Vegas. Also with the new iron sights, you can kill enemies more effectively at a distance.
Naturally, this means you shouldn't use Endurance as a dump stat, at least, and at most, if you're a power gamer, you should strive to have a high Endurance to get as many Implants as possible. Logan's Loophole Old World Blues Logan's Loophole doubles the duration of chems and makes addiction impossible. Charisma: Worthless unless you want companion perks. That's 39 skill points short of max. Take this if you can't quite reach skill checks that you really want to make. Okay, the aesthetics are cool, but that's no reason to get a perk.
Agility effects of course a few stats like every other S. My first priority, as in Fallout 3, is to bring this nine up to a ten. Your Sneak Attack Criticals with pistols, revolvers, and submachine guns, whether Guns or Energy Weapons, all inflict an addiational 20% damage. Abominable Kill enough Abominations Deathclaws, Centaurs, etc. You even get little icons that will guide you to them when you're close. For details, please see the respective articles.